Sky 0.0.7: Basic equality

This is part of a series of posts about writing a simple interpreter for a small Lisp-like language. Please see here for an overview of the series.

Last time we made all symbols readable. Now we’re going to start working towards a symbol table, and our first step is to define equal.

You can see the code as of this post here, and a comparison against last time here.

There’s nothing especially interesting about equal, so today I’ll mostly refer you to equal.c in the repository. For integers, characters, and symbols1, we can defer to C’s equality operator (==). For strings, we first compare their lengths (two strings of different length can’t be equal) and then defer to C’s memcmp to compare their contents.

Lists are the most interesting case, because their contents are Sky values. If the two lists are nil, they’re equal. If one is nil and the other isn’t, they’re not equal. If the first items of the two lists are not equal, then the lists aren’t equal. Otherwise we repeat the process on the rest of both lists until we reach a conclusion.

There are a number of things that would make for a more interesting equal, like supporting an arbitrary number of arguments, comparing across multiple sequence types, comparisons involving floating point numbers, etc., but none of those are relevant for us yet, so we’re getting away with a very simple implementation.

Next time

Next time we’ll implement a hash function.


  1. Symbols are only considered equal if they’re pointer-equal, i.e. the exact same object in memory. This works by interning symbols, which requires a symbol table of some sort, which is what we’re working on now. ↩︎