Sky

I’m writing a series of posts about a building a simple Lisp interpreter, which I’m calling Sky1. The code is available on GitHub here.

Programming language implementation is a very interesting topic, and it’s something that can seem a bit intimidating even to experienced programmers. I’m by no means an expert on programming language implementation, but I hope that by keeping things simple and going step-by-step I can write something that will be useful to other non-experts interested in the topic.

This is hardly an original idea - there are many books and blog posts about simple Lisp implementations (see “other resources” below for some examples). However, there are so many different approaches one can take that I think new entries are still potentially valuable. For instance, some use very high-level languages like Python or Lisp/Scheme, whereas I’ll use C. Some stop before getting to topics like garbage collection and error handling, whereas I hope to include both. Others are meant for practical use and therefore introduce considerable complexity to improve performance or provide particular features, whereas my goal is to emphasize simplicity and comprehensibility.

As I said, I’m not an expert on language implementation, either regarding Lisp or in general. I will certainly make mistakes, overlook things, have to double back, and so on. Look at this in the spirit of a fellow student sharing their studies rather than an expert imparting wisdom.

Why a Lisp? There’s a lot to like about Lisps, but the main reason is to more-or-less take syntax off the table. Not that programming language syntax isn’t a worthy topic - it’s just not what I want to focus on here. Don’t worry, I won’t wax poetic about the inherent virtues of Lisp.

Posts

Other resources

If you’re interested in this project, you may also enjoy these resources. They vary greatly in approach, complexity, and format.


  1. Why “Sky”? It needed a name and that was the first thing that came to mind. Naming things is hard. ↩︎